THE EFFECT OF THE WORD SEARCH GAME ON WORDWALL TO STUDENTS’ VOCABULARY MASTERY: A QUASI EXPERIMENTAL STUDY AT 11TH GRADE SMK AL-MADANI PONTIANAK

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dc.contributor.advisor Segu, Segu
dc.contributor.advisor Anggara, Oki
dc.contributor.advisor Istiqamah, Istiqamah
dc.contributor.advisor Nurhidayah, Vibry Andina
dc.contributor.author Wicaksono, Prasetio
dc.date.accessioned 2026-02-02T00:11:54Z
dc.date.available 2026-02-02T00:11:54Z
dc.date.issued 2026-01-15
dc.identifier.citation APA en_US
dc.identifier.uri https://digilib.iainptk.ac.id/xmlui/handle/123456789/8344
dc.description.abstract PRASETIO WICAKSONO. The Effect of The Word Search Game on Wordwall to Students’ Vocabulary Mastery: A Quasi Experimental Study at 11th Grade SMK Al-Madani Pontianak. Tadris English Research Program. Faculty of Tarbiyah and Teacher Training. State Institute for Islamic Studies Pontianak (IAIN Pontianak), 2026. This research aims to investigate the implementation of the Word Search Game on Wordwall at 11th grade students' vocabulary mastery. It was questioned as follows. First, what is the students’ vocabulary mastery of students before the implementation of Word Search game on wordwall? Second, what is the students’ vocabulary mastery of students after the implementation of Word Search game on wordwall? Third, what is the significance of students’ vocabulary mastery after using wordwall as a learning tool. This research employed a quasi-experimental method with a pretest-posttest control group design. The population was eleventh-grade students of SMK Al-Madani Pontianak. The sample was selected through purposive sampling, consisting of one experimental class (n=17) and one control class (n=17). The research instrument was a vocabulary test (pretest and posttest) validated by experts with CVI=1. Data analysis techniques included descriptive statistics (mean, standard deviation), normality test (Shapiro-Wilk), homogeneity test (Levene's Test), hypothesis testing with Independent Samples t-test, and effect size calculation (Cohen's d). This research found that the Word Search Game on Wordwall had a substantively positive effect on vocabulary mastery, with the experimental group (pretest M=57.53, SD=14.97; posttest M=73.29, SD=11.32) showing greater improvement than the control group (pretest M=55.35, SD=17.49; posttest M=63.47, SD=20.09). Although the group difference was not statistically significant (p=.089), it demonstrated a medium-to-large practical impact (d=0.60), confirming the intervention's educational effectiveness for 11th-grade vocational students. en_US
dc.language.iso en en_US
dc.publisher IAIN Pontianak en_US
dc.subject game-based learning en_US
dc.subject vocabulary mastery en_US
dc.subject vocational high school en_US
dc.subject Wordwall en_US
dc.subject Word Search Game en_US
dc.subject quasi-experimental study en_US
dc.title THE EFFECT OF THE WORD SEARCH GAME ON WORDWALL TO STUDENTS’ VOCABULARY MASTERY: A QUASI EXPERIMENTAL STUDY AT 11TH GRADE SMK AL-MADANI PONTIANAK en_US
dc.type Skripsi en_US


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